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Tom Larkworthy's Blog

Member since Mar 2013

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“Avoid” Mission Redesign Part III

“Avoid” Mission Redesign Part III

Well despite two design iterations, the abandonment rate for the “Avoid” mission is still sky high! In the last iteration we fixed the UX, allowing...

· 1.8k
A Mission Redesign Failure Story

A Mission Redesign Failure Story

After our last release, we decided the next stated goal should be improving the abandonment rate of the ‘Avoid’ mission in our game (see previous...

· 1.5k
Avoid Mission Redesign Failure

Avoid Mission Redesign Failure

After our last release, we decided the next stated goal should be improving the abandonment rate of the Avoid mission in our game (see blog). The...

· 1.6k
Leaderboard is LIVE

Leaderboard is LIVE

You can now see the top ships using the tab at the top called leaderboard. Those URLs can be copy and pasted into the app, so you can try them out...

· 1.7k
Unity Pattern: Stateless Scenes

Unity Pattern: Stateless Scenes

Unity does not provide much direction on how to transfer game state between scenes. Some community suggestions are singletons, static variables or...

· 3k
Core of 2019

Core of 2019

I would like to congratulate Tonder for being the current best in the Corepox Universe! Clearly exploiting a few holes in the gameplay, Tonder has...

· 1.2k
Early Access is LIVE!

Early Access is LIVE!

Wow it’s been years but you can now get Corepox in the Android app store. Corepox is the manifestation of a hypothesis that programming games can be...

· 1.6k
Corepox Explained: the Core

Corepox Explained: the Core

In this devlog, we will focus on the Core: a critical component of each spaceship. The core represents you, the AI pilot. It is very important that...

· 1.4k
Corepox Explained: the Lazer

Corepox Explained: the Lazer

Today, we will discuss the lazer: a component that can help you destroy your enemy. A lazer shoots when its’ input is greater than zero. If no input...

· 1.6k
Corepox Explained: the Engine

Corepox Explained: the Engine

In today’s devlog we will be talking about the engine: a vital component to any moving spacecraft. The engine gives a propulsive force proportional...

· 1.6k
Web site migration

Web site migration

Hi, our Wix.com website performance has not been satisfactory. Pages are slow, sometimes content does not load, the mouse jerks around etc. So I have...

· 1.7k · 2
Top ships

Top ships

Some are monolithic, some are swarms, some use hyperdrives, some do not. The design space is massive! These are a selection scraped from our tester’s...

· 1k
Corepox is now on #instagram

Corepox is now on #instagram

You can now follow Corepox on Instagram @corepox.game. On Instagram, we will be sharing pictures & stories giving you a sneaky peak on what happens...

· 950+ · 1
Corepox explained: the Constant

Corepox explained: the Constant

Today we look at the most used component in Corepox spaceships, the constant. A constant is basically a numeric output. It is one of the simplest...

· 1.1k
The Joy of Player Designed Ships

The Joy of Player Designed Ships

I am overwhelmed by the variety of designs that early testers have developed. Some of these ships solve problems in less components than I thought...

· 850+