“Avoid” Mission Redesign Part III
Well despite two design iterations, the abandonment rate for the “Avoid” mission is still sky high! In the last iteration we fixed the UX, allowing...
Member since Mar 2013
Well despite two design iterations, the abandonment rate for the “Avoid” mission is still sky high! In the last iteration we fixed the UX, allowing...
After our last release, we decided the next stated goal should be improving the abandonment rate of the ‘Avoid’ mission in our game (see previous...
After our last release, we decided the next stated goal should be improving the abandonment rate of the Avoid mission in our game (see blog). The...
You can now see the top ships using the tab at the top called leaderboard. Those URLs can be copy and pasted into the app, so you can try them out...
Unity does not provide much direction on how to transfer game state between scenes. Some community suggestions are singletons, static variables or...
I would like to congratulate Tonder for being the current best in the Corepox Universe! Clearly exploiting a few holes in the gameplay, Tonder has...
You can run Unity in a serverless function-as-a-service (FaaS), with graphics, in less than 70 lines of code! Full demo code is on github. I think...
Wow it’s been years but you can now get Corepox in the Android app store. Corepox is the manifestation of a hypothesis that programming games can be...
Google App Engine Flex can run most docker workloads, for instance, it is able to run headless Unity linux builds unlike Google Cloud Functions or...
At last, success, I have inspired my children with a technological marvel. I’ve combined their two favourite tech toys. I’ve improved usability, and...
In this devlog, we will focus on the Core: a critical component of each spaceship. The core represents you, the AI pilot. It is very important that...
We just rebuilt the Corepox website to improve performance and to extend our functionality with custom pages generated from game data. The website...
Today, we will discuss the lazer: a component that can help you destroy your enemy. A lazer shoots when its’ input is greater than zero. If no input...
In today’s devlog we will be talking about the engine: a vital component to any moving spacecraft. The engine gives a propulsive force proportional...
Yay, we have migrated to a new provider. Quite a lot of new pipes were installed, which has improved our page speed a fair bit, particularly for...
Hi, our Wix.com website performance has not been satisfactory. Pages are slow, sometimes content does not load, the mouse jerks around etc. So I have...
Some are monolithic, some are swarms, some use hyperdrives, some do not. The design space is massive! These are a selection scraped from our tester’s...
You can now follow Corepox on Instagram @corepox.game. On Instagram, we will be sharing pictures & stories giving you a sneaky peak on what happens...
Today we look at the most used component in Corepox spaceships, the constant. A constant is basically a numeric output. It is one of the simplest...
I am overwhelmed by the variety of designs that early testers have developed. Some of these ships solve problems in less components than I thought...
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